Thursday, February 16, 2012

Rigging

Rigging is a very tedious, tough and complex process. It requires the knowledge of human anatomy, knowledge of the limits of adjustments for each part of the body and knowledge of the different tools in Maya to acheive a basic rig.

Knowledge of the placement of basic joints to form the skeleton. As it should be simple and not as complex as the real human skeleton, Major areas where joints are needed to be able to move the model are placed in this exercise. I learned where the major areas are and also learned that the foot has three parts. I learned that different constraints are applied to different parts of the body to achieve the effect of what natural constraints the human body have. I also learned about the different solvers like RPSolver and SCSolver. I have to admit that I will avoid rigging in the future if possible as it is not only tedious but mundane.

My 3 poses:



I intended to have a kneeling pose but it was not possible with the rig I made. The fingers are also not very bendable as the polygons will be messed up if I try to bend it to the maximum. Overall, this rig is a basic showcase of rigging and rigging scares me quite abit but the knowledge of the body and the different tools is quite an experience.

No comments:

Post a Comment