Sunday, July 24, 2011

Week 12

1)  Do you need to be able to draw well to create good 2D animation? Explain your view.
    In my viewpoint, a certain standard of drawing will create good 2D animation. However, the main point of a good 2D animation is the proper application of the 12 animation principles.

2) Do you need to be able to draw well to create good 3D animation? Explain your view.
    As the previous question, a certain standard of drawing will impact but the proper use of animation principles is still the most important factor to create a good 2D/3D animation.

3) What do you think would separate a piece of poor animation from a piece of good animation? In other words, how would you go about deciding if a piece of animation is good or bad?
    If the animation principles are not used correctly, the animation will turn out bad. Proper use of the animation principles will separate a good piece of animation from a bad one.

4) In 2D animation, you need to be very aware of timing at a frame by frame level, using timing charts and other techniques - but for 3D animation, this is handled using the graph editor, which is more concerned with manipulating rates of change over time.

Does this affect how you approach your animation work? Explain.
It makes the job of making the animation smooth and having the wanted outcome much more easier that needing to do it at a frame by frame level, which is tougher.

5) Give a brief critique of Maya as an animation tool. Don't just say Maya makes animation difficult, or easy, or that you need to learn a lot of stuff to use Maya - explain what Maya does well and not so well in terms of creating animation.
   Maya is not user friendly for beginners as the interface is complex and requires a lot of time spent on interacting with it to be familiar with it. However, the tools Maya provides makes animation easier to cope. Tools like snapping and shortcut keys makes certain things easier to handle.

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